![]() If there's anything to lament, it's that occasionally the game feels too easy when played on normal difficulty. Rise's areas are multi-tiered and labyrinthine, which satisfyingly reward you as you play through and unlock new items and abilities. This speaks to the great overall level design of the game. And sometimes, part of the fun is discovering their camouflaged entrances. Thankfully, there are plenty of tombs to best in Rise. ![]() I found the last Tomb Raider much less focused on the explorational moments I came to adore in traditional titles in the series, but Rise of the Tomb Raider honors that legacy. Using a set of stealth melee attacks, a pick-axe, bow and a small ballistic arsenal, Lara must keep her head on a swivel at all times, not to mention deal with the perpetually collapsing ancient ruins all around her. Set a year after the events of Tomb Raider, Lara Croft is chasing down a mystical entity being aggressively pursued by an evil "let's-kill-Lara-on-sight" bunch of bad guys that go by Trinity. ![]()
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